{"author_name":"FireSlash","cat":"LD #32","comments":[],"epoch":1429477320,"likes":1,"metadata":{"p_key":"18676","p_author":"FireSlash","p_authorkey":"3130","p_urlkey":"53996","p_title":"Meow meow meow meow. Meow meow. Meow.","p_cat":"LD #32","p_event":"LD32","p_time":"1429477320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3130","us_name":"FireSlash","us_username":"\/author\/fireslash\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So instead of an &#8220;I&#8217;m In&#8221; post, here&#8217;s an &#8220;I&#8217;m done&#8221; post. My toolchain changes a lot depending on what I make, so this is a much more practical way of listing what I actually used, vs vague plans.<\/p>\n <p>As a note, this was my first LD where I didn&#8217;t use <a href=\"http:\/\/newsblog.flatredball.com\/\">FlatRedBall<\/a>.\u00a0I&#8217;ve been doing more HTML5 stuff lately so I figured I&#8217;d just make the full dive. For the next LD I should work out some better solutions for audio and possibly write some base code to deal with a lot of grunt work I had to slog through for asset handling and preloading. Lesson learned I suppose!<\/p>\n <p>Entry: <a href=\"\/\/ludumdare.com\/compo\/ludum-dare-32\/?uid=3130\">Super Dash<\/a><\/p>\n <p>Tools used:<\/p>\n <ul>\n <li><a href=\"http:\/\/www.pixijs.com\/\">PIXI.js<\/a>\u00a0&#8211;\u00a0Framework<\/li>\n <li><a href=\"https:\/\/www.jetbrains.com\/phpstorm\/\">PHPStorm<\/a>\u00a0&#8211; IDE<\/li>\n <li><a href=\"http:\/\/store.steampowered.com\/app\/301610\/\">OpenCanvas 6<\/a>\u00a0&#8211; Sketching\/mockup<\/li>\n <li><a href=\"http:\/\/store.steampowered.com\/app\/305860\/\">AutoTileGen<\/a>\u00a0&#8211; Tileset<\/li>\n <li><a href=\"http:\/\/www.humanbalance.net\/gale\/us\/\">GraphicsGale<\/a>\u00a0&#8211; Pixel art<\/li>\n <li><a href=\"http:\/\/www.gimp.org\/\">GIMP<\/a>\u00a0&#8211; Touchup\/howto image<\/li>\n <li><a href=\"http:\/\/www.bfxr.net\/\">BFXR<\/a>\u00a0&#8211; Sound effects<\/li>\n <li><a href=\"http:\/\/www.abundant-music.com\/\">Abundant\u00a0Music<\/a>\u00a0&#8211; Midi sequencing<\/li>\n <li><a href=\"http:\/\/www.geocities.co.jp\/SiliconValley-SanJose\/8700\/P\/GXSCCB236\/indexE.htm\">GXSCC<\/a>\u00a0&#8211; Audio Rendering<\/li>\n <li><a href=\"http:\/\/audacity.sourceforge.net\/\">Audacity<\/a>\u00a0&#8211; Audio touchup<\/li>\n <li><a href=\"http:\/\/www.mapeditor.org\/\">Tiled<\/a>\u00a0&#8211;\u00a0Map editor<\/li>\n <\/ul>\n <p>Languages\/Technologies:<\/p>\n <ul>\n <li>Javascript &#8211;\u00a0The game itself<\/li>\n <li>PHP &#8211; Scoring backend<\/li>\n <li><a href=\"http:\/\/redis.io\/\">Redis<\/a> &#8211; Data storage<\/li>\n <\/ul>\n <p>Timelapse:<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/BJTg0xqK46w?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>","time":"April 19th, 2015 4:02 pm","title":"Meow meow meow meow. Meow meow. Meow."}