LD32 In Review
The theme this LD came as quite a surprise. I would have probably gotten a lot more done if I didn’t spend so much time working out a good idea, even though my idea was ok at best in the end. This LD was also the first time I used my own Game / Physics engine, this quite a good choice as it allowed me to figure out what I was missing in it and ended up adding more code to my engine then the actual game itself. Between now and next LD I am gonna try and work on coming up with good ideas as the only reason I have yet to finish the making of a game is because I have trouble coming up for one in the first place. The end result is not overly unique or creative, but it is quite polished and non-buggy. The main problem I had last year, aside from coming up with an idea, was art. I practiced drawing sprite between last LD and now and I was pleasantly surprised at the outcome of the sprites this time around.
Anyways, If you would like to play the game you can find it here: http://ludumdare.com/compo/author/robodylan/
and you can find my game engine here: https://github.com/robodylan/Dunn-2D (Note: I added some code into the engine that really should have gone into the game)