{"author_name":"robodylan","cat":"LD #32","comments":[],"epoch":1429494780,"likes":0,"metadata":{"p_key":"18416","p_author":"robodylan","p_authorkey":"30057","p_urlkey":"53732","p_title":"LD32 In Review","p_cat":"LD #32","p_event":"LD32","p_time":"1429494780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"30057","us_name":"robodylan","us_username":"robodylan","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>The theme this LD came as quite a surprise. I would have probably gotten a lot more done if I didn&#8217;t spend so much time working out a good idea, even though my idea was ok at best in the end. This LD was also the first time I used my own Game \/ Physics engine, this quite a good choice as it allowed me to figure out what I was missing in it and ended up adding more code to my engine then the actual game itself. Between now and next LD I am gonna try and work on coming up with good ideas as the only reason I have yet to finish the making of a game is because I have trouble coming up for one in the first place. The end result is not overly unique or creative, but it is quite polished and non-buggy. The main problem I had last year, aside from coming up with an idea, was art. I practiced drawing sprite between last LD and now and I was pleasantly surprised at the outcome of the sprites this time around.<\/p>\n <p>Anyways, If you would like to play the game you can find it here:\u00a0http:\/\/ludumdare.com\/compo\/author\/robodylan\/<\/p>\n <p>and you can find my game engine here:\u00a0https:\/\/github.com\/robodylan\/Dunn-2D (Note: I added some code into the engine that really should have gone into the game)<\/p>","time":"April 19th, 2015 8:53 pm","title":"LD32 In Review"}