Dawn of the Final Day: 8 Hours Remain
Technically seven and a quarter hours, but you know, whatever.
Got an absolute ton done yesterday, which left me extremely tired, but it was worth it. As you can see, I’ve completed the HUD, there’s now pushable boxes, robots spawn out of doors, conveyor belts exist, and you have three abilities. Teleport – the second ability in the list – is somewhat unfinished, so it isn’t portrayed in the gif, but in short it teleports you randomly up to 4 tiles away.
Still have plenty to get done today, though. I originally planned for three enemies, and I’ve already cut the big one as I know I won’t have time, but it’s looking like I may have to cut the other unfinished one too. On the board for today is the following, ordered by priority:
- SFX
- Music
- Pause & start screens – functionality and content will be similar to my last game, as I don’t have time for better
- Minimum polish (walls don’t look like walls, killing enemies is not made obvious, level could be better, etc)
After that, if I still have time, I’m going to complete some extras:
- Movement animations
- 2nd enemy
- New spawnpoint for the first enemy type only
- More effects
- Final enemy, if I have tons of time
Lets do this.
