{"author_name":"LukeZaz","cat":"LD #32","comments":[],"epoch":1429552260,"likes":1,"metadata":{"p_key":"18221","p_author":"LukeZaz","p_authorkey":"36267","p_urlkey":"53535","p_title":"Dawn of the Final Day: 8 Hours Remain","p_cat":"LD #32","p_event":"LD32","p_time":"1429552260","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"36267","us_name":"LukeZaz","us_username":"lukezaz","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Technically seven and a quarter hours, but you know, whatever.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/PreviewGif2.gif\"><img class=\"aligncenter size-full wp-image-456863\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/PreviewGif2.gif\" alt=\"Fighting robots and riding conveyors\" width=\"480\" height=\"217\" \/><\/a><\/p>\n <p>Got an absolute ton done yesterday, which left me extremely tired, but it was worth it. As you can see, I&#8217;ve completed the HUD, there&#8217;s now pushable boxes, robots spawn out of doors, conveyor belts exist, and you have three abilities. Teleport &#8211; the second ability in the list &#8211; is somewhat unfinished, so it isn&#8217;t portrayed in the gif, but in short it teleports you randomly up to 4 tiles away.<\/p>\n <p>Still have plenty to get done today, though. I originally planned for three enemies, and I&#8217;ve already cut the big one as I know I won&#8217;t have time, but it&#8217;s looking like I may have to cut the other unfinished one too. On the board for today is the following, ordered by priority:<\/p>\n <ol>\n <li>SFX<\/li>\n <li>Music<\/li>\n <li>Pause &amp; start screens &#8211; functionality and content will be similar to my last game, as I don&#8217;t have time for better<\/li>\n <li>Minimum polish (walls don&#8217;t look like walls, killing enemies is not made obvious, level could be better, etc)<\/li>\n <\/ol>\n <p>After that, if I still have time, I&#8217;m going to complete some extras:<\/p>\n <ul>\n <li>Movement animations<\/li>\n <li>2nd enemy<\/li>\n <li>New spawnpoint for the first enemy type only<\/li>\n <li>More effects<\/li>\n <li>Final enemy, if I have tons of time<\/li>\n <\/ul>\n <p>Lets do this.<\/p>","time":"April 20th, 2015 12:51 pm","title":"Dawn of the Final Day: 8 Hours Remain"}