A post-mortem of my first LD game

Abridged Version;

The Good

Less worry about art with free Unity assets.
Finally got animations working in Unity.
Unity 5 made polishing super easy.
2D movement in a 3D world made decisions much easier.
Learned how Unity’s new UI system works.
Color scheme helped immensely.

The Bad

Not enough planning.
I wish I had worked in a group.
Early programming quick-fixes ended up costing a lot later.
Making solid gameplay for an RPG takes a long time.
Difficulty level was hard to play with.

Important Jam Lessons I Learned

  1. If you don’t know how to implement a feature a certain way, before you ditch it, think of other ways to do it.
  2. Have a restriction.
  3. Ideas are always dependent on skill, so be flexible.
  4. Build more with less.

Read the full blog post here:
https://speakupgames.wordpress.com/2015/04/20/ludum-dare-jam-32-post-mortem-fiero/

Tags: post-mortem