{"author_name":"speakupgames","cat":"LD #32","comments":[],"epoch":1429572060,"likes":0,"metadata":{"p_key":"18121","p_author":"speakupgames","p_authorkey":"49280","p_urlkey":"53433","p_title":"A post-mortem of my first LD game","p_cat":"LD #32","p_event":"LD32","p_time":"1429572060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"49280","us_name":"speakupgames","us_username":"speakupgames","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Abridged Version;<\/p>\n <p><strong>The Good<\/strong><\/p>\n <p>Less worry about art with free Unity assets.<br \/>\n Finally got animations working in Unity.<br \/>\n Unity 5 made polishing super easy.<br \/>\n 2D movement\u00a0in a 3D world made decisions much\u00a0easier.<br \/>\n Learned how Unity\u2019s new UI system works.<br \/>\n Color scheme helped immensely.<\/p>\n <p><strong>The Bad<\/strong><\/p>\n <p>Not enough planning.<br \/>\n I wish I had worked in a group.<br \/>\n Early programming quick-fixes ended up costing a lot later.<br \/>\n Making solid gameplay for an RPG takes\u00a0a long time.<br \/>\n Difficulty level was hard to play with.<\/p>\n <p><strong>Important Jam Lessons I Learned<\/strong><\/p>\n <ol>\n <li>If you don\u2019t know how to implement a feature a certain way, before you ditch it, think of other ways to do it.<\/li>\n <li>Have a restriction.<\/li>\n <li>Ideas are always dependent on skill, so be flexible.<\/li>\n <li>Build more with less.<\/li>\n <\/ol>\n <p>Read the full blog post here:<br \/>\n <a href=\"https:\/\/speakupgames.wordpress.com\/2015\/04\/20\/ludum-dare-jam-32-post-mortem-fiero\/\">https:\/\/speakupgames.wordpress.com\/2015\/04\/20\/ludum-dare-jam-32-post-mortem-fiero\/<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"April 20th, 2015 6:21 pm","title":"A post-mortem of my first LD game"}