Gradience – Final Update

It’s done. It’s live. I’m dead inside.
Gradience has been submitted and I didn’t actually get around to building out the level progression like I had planned. As it stands… it’s a vaguely pretty demonstration of a game idea that might be good… in another life.
PLAY IT – COMMENT ON IT – IGNORE IT
Tags: chiptune, Glow, gradience, nes, phaser, sleepy, submission, teamrehab, webgl