{"author_name":"Grieve","cat":"LD #32","comments":[],"epoch":1429582080,"likes":1,"metadata":{"p_key":"18031","p_author":"Grieve","p_authorkey":"0","p_urlkey":"53342","p_title":"Gradience \u2013 Final Update","p_cat":"LD #32","p_event":"LD32","p_time":"1429582080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><img class=\" aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/1947-shot2-1429581422.png-eq-900-500.jpg\" alt=\"\" width=\"500\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>It&#8217;s done. It&#8217;s live. I&#8217;m dead inside.<\/p>\n <p>Gradience has been submitted and I didn&#8217;t actually get around to building out the level progression like I had planned. As it stands&#8230; it&#8217;s a vaguely pretty demonstration of a game idea that might be good&#8230; in another life.<\/p>\n <p>&nbsp;<\/p>\n <h1><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=1947\"><strong><span style=\"color: #000080\">PLAY IT &#8211; COMMENT ON IT &#8211; IGNORE IT<\/span><\/strong><\/a><\/h1>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/chiptune\/\" rel=\"tag\">chiptune<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/glow\/\" rel=\"tag\">Glow<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gradience\/\" rel=\"tag\">gradience<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/nes\/\" rel=\"tag\">nes<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/phaser\/\" rel=\"tag\">phaser<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sleepy\/\" rel=\"tag\">sleepy<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/submission\/\" rel=\"tag\">submission<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/teamrehab\/\" rel=\"tag\">teamrehab<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/webgl\/\" rel=\"tag\">webgl<\/a><\/p>","time":"April 20th, 2015 9:08 pm","title":"Gradience \u2013 Final Update"}