Kicking Things Off!

Harvest! :maple_leaf:

I'm so excited to play everyone's games. I'm really fond of autumn colors, and a lifelong Stardew Valley addict, so bring on the farming sims.

I'm also super curious to see everyone's unique takes and twists on the theme and what directions they take it in.

New Challenges

Challenge #1: JavaScript!

For the last year, I've been intensively self-studying in game development and design, and have made all my games in Unity (and have dabbled a bit in Godot). But this Ludum Dare, I wanted to try something new that leverages my experience as a front-end software engineer. So I thought I'd try building something using JavaScript, HTML & CSS. I'll be using the Phaser game engine, which is a JavaScript-based game engine (maybe I'll try 100% vanilla JavaScript for a future jam - that would be a fun challenge!)

My hope is it'll be easy to set this up to embed on the ldjam site, but I have no idea how Phaser games will feel about being inside a iframe, so we'll see how it works out. In a pinch, I can always upload to either itch or setup a Github page.

Challenge #2: Compo!

Almost all of the games I've made I've created together with my partner @profundity (including our entry for Ludum Dare 51) - but this time we're challenging ourselves to go it alone and do compo!! Wish us luck!

Less than a day in, and we're already realizing how much we prefer working together as a team :sweat_smile:

Day 1 Progress

So far, I'm building a simple game where you harvest crops from a field. I've got all my sprites loaded, and some basic character movement.

Screen Shot 2023-01-06 at 9.48.55 PM.png

The Plan

I'm hoping to have time to make it an enchanted b&b inn-keeping simulator, where you harvest from a garden to keep your guests fed and happy.

Tools Used

I'm also planning to use bfxr for sounds, and GarageBand for music (time permitting!)

Source Code

I'm sharing my source code here: https://github.com/paloobi/harvest-game

I'm 1000% certain it will be a mess by end of the jam :grin: But feel free to check it out if you're interested to see an example of how to set things up in phaser.