{"author_link":"\/users\/paloobi","author_name":"paloobi","author_uid":"paloobi","comments":[],"epoch":1673071954,"event":"LD52","format":"md","ldjam_node_id":318728,"likes":3,"metadata":{"p_key":"170152","p_author":"paloobi","p_authorkey":"1296957","p_urlkey":"398953","p_title":"Kicking Things Off!","p_cat":"LDJam ","p_event":"LD52","p_time":"1673071954","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1296957","us_name":"paloobi","us_username":"paloobi","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":2,"author":296957,"body":"Harvest! :maple_leaf:\n\nI'm so excited to play everyone's games. I'm really fond of autumn colors, and a lifelong Stardew Valley addict, so bring on the farming sims.\n\nI'm also super curious to see everyone's unique takes and twists on the theme and what directions they take it in.\n\n## New Challenges\n\n### Challenge #1: JavaScript!\n\nFor the last year, I've been intensively self-studying in game development and design, and have made all my games in Unity (and have dabbled a bit in Godot). But this Ludum Dare, I wanted to try something new that leverages my experience as a front-end software engineer. So I thought I'd try building something using JavaScript, HTML & CSS. I'll be using the [Phaser](https:\/\/phaser.io) game engine, which is a JavaScript-based game engine (maybe I'll try 100% vanilla JavaScript for a future jam - that would be a fun challenge!)\n\nMy hope is it'll be easy to set this up to embed on the ldjam site, but I have no idea how Phaser games will feel about being inside a iframe, so we'll see how it works out. In a pinch, I can always upload to either itch or setup a Github page.\n\n### Challenge #2: Compo!\n\nAlmost all of the games I've made I've created together with my partner @profundity (including our entry for [Ludum Dare 51](https:\/\/ldjam.com\/events\/ludum-dare\/51\/sandcastles)) - but this time we're challenging ourselves to go it alone and do compo!! Wish us luck!\n\nLess than a day in, and we're already realizing how much we prefer working together as a team :sweat_smile: \n\n## Day 1 Progress\n\nSo far, I'm building a simple game where you harvest crops from a field. I've got all my sprites loaded, and some basic character movement.\n\n![Screen Shot 2023-01-06 at 9.48.55 PM.png](\/\/\/raw\/df7\/84\/z\/53e4e.png)\n\n## The Plan\n\nI'm hoping to have time to make it an enchanted b&b inn-keeping simulator, where you harvest from a garden to keep your guests fed and happy.\n\n## Tools Used\n* [Phaser](https:\/\/phaser.io)\n* JavaScript\/HTML\/CSS\n* VSCode\n* Krita\n* [coolors.co](https:\/\/coolors.co) for palette selection\n\nI'm also planning to use bfxr for sounds, and GarageBand for music (time permitting!)\n\n## Source Code\n\nI'm sharing my source code here: https:\/\/github.com\/paloobi\/harvest-game\n\nI'm 1000% certain it will be a mess by end of the jam :grin: But feel free to check it out if you're interested to see an example of how to set things up in phaser.\n\n","comments":0,"created":"2023-01-07T05:49:21Z","files":[],"files-timestamp":0,"id":318728,"love":3,"love-timestamp":"2023-01-07T06:38:02Z","meta":[],"modified":"2023-01-07T06:38:02Z","name":"Kicking Things Off!","node-timestamp":"2023-01-07T06:13:48Z","parent":315661,"parents":[1,5,9,313060,315661],"path":"\/events\/ludum-dare\/52\/harvest-inn\/kicking-things-off","published":"2023-01-07T06:12:34Z","scope":"public","slug":"kicking-things-off","subsubtype":"","subtype":"","type":"post","version":983792},"node_metadata":{"n_key":"318728","n_urlkey":"398953","n_parent":"315661","n_path":"\/events\/ludum-dare\/52\/harvest-inn\/kicking-things-off","n_slug":"kicking-things-off","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"296957","n_created":"1673070561","n_modified":"1673073482","n_version":"983792","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/harvest-inn\/kicking-things-off","text":"Harvest! :maple_leaf:\n\nI'm so excited to play everyone's games. I'm really fond of autumn colors, and a lifelong Stardew Valley addict, so bring on the farming sims.\n\nI'm also super curious to see everyone's unique takes and twists on the theme and what directions they take it in.\n\n## New Challenges\n\n### Challenge #1: JavaScript!\n\nFor the last year, I've been intensively self-studying in game development and design, and have made all my games in Unity (and have dabbled a bit in Godot). But this Ludum Dare, I wanted to try something new that leverages my experience as a front-end software engineer. So I thought I'd try building something using JavaScript, HTML & CSS. I'll be using the [Phaser](https:\/\/phaser.io) game engine, which is a JavaScript-based game engine (maybe I'll try 100% vanilla JavaScript for a future jam - that would be a fun challenge!)\n\nMy hope is it'll be easy to set this up to embed on the ldjam site, but I have no idea how Phaser games will feel about being inside a iframe, so we'll see how it works out. In a pinch, I can always upload to either itch or setup a Github page.\n\n### Challenge #2: Compo!\n\nAlmost all of the games I've made I've created together with my partner @profundity (including our entry for [Ludum Dare 51](https:\/\/ldjam.com\/events\/ludum-dare\/51\/sandcastles)) - but this time we're challenging ourselves to go it alone and do compo!! Wish us luck!\n\nLess than a day in, and we're already realizing how much we prefer working together as a team :sweat_smile: \n\n## Day 1 Progress\n\nSo far, I'm building a simple game where you harvest crops from a field. I've got all my sprites loaded, and some basic character movement.\n\n![Screen Shot 2023-01-06 at 9.48.55 PM.png](\/\/\/raw\/df7\/84\/z\/53e4e.png)\n\n## The Plan\n\nI'm hoping to have time to make it an enchanted b&b inn-keeping simulator, where you harvest from a garden to keep your guests fed and happy.\n\n## Tools Used\n* [Phaser](https:\/\/phaser.io)\n* JavaScript\/HTML\/CSS\n* VSCode\n* Krita\n* [coolors.co](https:\/\/coolors.co) for palette selection\n\nI'm also planning to use bfxr for sounds, and GarageBand for music (time permitting!)\n\n## Source Code\n\nI'm sharing my source code here: https:\/\/github.com\/paloobi\/harvest-game\n\nI'm 1000% certain it will be a mess by end of the jam :grin: But feel free to check it out if you're interested to see an example of how to set things up in phaser.\n\n","title":"Kicking Things Off!","wayback_source":[]}