Post-Jam Update | Dragua

We're back -- better late than never :) Aspirations are always tempered by reality, but we were super excited by the feedback we got throughout the Jam as well as by our own visions. We managed to put a lot of nice improvements into our Jam version. If you were interested in seeing a more polished version of our game 'Dragua', you can find it below!
https://hawkinberry.itch.io/dragua
Version a.1.2 Features
Gameplay
- Tuned weapon balance
- Added pitchfork weapon
- Disabled auto-pickup of items to provide player choice
- Disabled colliders on chests after open
- Added World Map view to game end screen
- Added "timer" to rune ring around fire
- Added voice overs during key moments
UX
- Added camera transition and fade to end
- Added credits page!
Graphics and Audio
- Updated player sprite
- Stopped SFX once game ends
What's Next?
We like so many aspects of this game, and we'd like to try to take it a step further. For starts, we are going to re-implement it in 3D, where we think we'll have a lot more visual potential. Also, we'll have time to scale the game to include better objectives! So if you'd like to keep in touch, follow us below!
Hawkin | Tempest | KingPotatoCannon
So long! Thanks for a fun LD51, and see you in LD52!
- Hawkin