Post-Jam Update | Dragua

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We're back -- better late than never :) Aspirations are always tempered by reality, but we were super excited by the feedback we got throughout the Jam as well as by our own visions. We managed to put a lot of nice improvements into our Jam version. If you were interested in seeing a more polished version of our game 'Dragua', you can find it below!

https://hawkinberry.itch.io/dragua

Version a.1.2 Features

Gameplay

  • Tuned weapon balance
  • Added pitchfork weapon
  • Disabled auto-pickup of items to provide player choice
  • Disabled colliders on chests after open
  • Added World Map view to game end screen
  • Added "timer" to rune ring around fire
  • Added voice overs during key moments

UX

  • Added camera transition and fade to end
  • Added credits page!

Graphics and Audio

  • Updated player sprite
  • Stopped SFX once game ends

What's Next?

We like so many aspects of this game, and we'd like to try to take it a step further. For starts, we are going to re-implement it in 3D, where we think we'll have a lot more visual potential. Also, we'll have time to scale the game to include better objectives! So if you'd like to keep in touch, follow us below!

Hawkin | Tempest | KingPotatoCannon

So long! Thanks for a fun LD51, and see you in LD52!

- Hawkin