{"author_link":"\/users\/hawkin","author_name":"Hawkin","author_uid":"hawkin","comments":[],"epoch":1667082399,"event":"LD51","format":"md","ldjam_node_id":310736,"likes":4,"metadata":{"p_key":"169501","p_author":"Hawkin","p_authorkey":"1219411","p_urlkey":"397272","p_title":"Post-Jam Update | Dragua","p_cat":"LDJam ","p_event":"LD51","p_time":"1667082399","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1219411","us_name":"Hawkin","us_username":"hawkin","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":5,"author":219411,"body":"![YiDzPV.png](\/\/\/raw\/319\/53\/z\/536fb.png)\n\nWe're back -- better late than never :) Aspirations are always tempered by reality, but we were super excited by the feedback we got throughout the Jam as well as by our own visions. We managed to put a lot of nice improvements into our Jam version. If you were interested in seeing a more polished version of our game 'Dragua', you can find it below!\n\nhttps:\/\/hawkinberry.itch.io\/dragua\n\n## Version a.1.2 Features\n### Gameplay\n* Tuned weapon balance\n* Added pitchfork weapon\n* Disabled auto-pickup of items to provide player choice\n* Disabled colliders on chests after open\n* Added World Map view to game end screen\n* Added \"timer\" to rune ring around fire\n* Added voice overs during key moments\n\n### UX\n* Added camera transition and fade to end\n* Added credits page!\n\n### Graphics and Audio\n* Updated player sprite\n* Stopped SFX once game ends\n\n## What's Next?\nWe like so many aspects of this game, and we'd like to try to take it a step further. For starts, we are going to re-implement it in 3D, where we think we'll have a lot more visual potential. Also, we'll have time to scale the game to include better objectives! So if you'd like to keep in touch, follow us below!\n\n[Hawkin](https:\/\/hawkinberry.itch.io\/) | [Tempest](https:\/\/smhpjh.itch.io\/) | [KingPotatoCannon](https:\/\/kingpotatocannon.itch.io\/)\n\nSo long! Thanks for a fun LD51, and see you in LD52!\n\n_- Hawkin_","comments":3,"comments-timestamp":"2022-12-14T06:55:24Z","created":"2022-10-21T01:17:44Z","files":[],"files-timestamp":0,"id":310736,"love":4,"love-timestamp":"2022-11-01T10:51:55Z","meta":[],"modified":"2022-12-14T06:55:24Z","name":"Post-Jam Update | Dragua","node-timestamp":"2022-10-29T22:26:39Z","parent":302813,"parents":[1,5,9,296586,302813],"path":"\/events\/ludum-dare\/51\/dragua\/post-jam-update-dragua","published":"2022-10-29T22:26:39Z","scope":"public","slug":"post-jam-update-dragua","subsubtype":"","subtype":"","type":"post","version":971003},"node_metadata":{"n_key":"310736","n_urlkey":"397272","n_parent":"302813","n_path":"\/events\/ludum-dare\/51\/dragua\/post-jam-update-dragua","n_slug":"post-jam-update-dragua","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"219411","n_created":"1666315064","n_modified":"1671000924","n_version":"971003","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/dragua\/post-jam-update-dragua","text":"![YiDzPV.png](\/\/\/raw\/319\/53\/z\/536fb.png)\n\nWe're back -- better late than never :) Aspirations are always tempered by reality, but we were super excited by the feedback we got throughout the Jam as well as by our own visions. We managed to put a lot of nice improvements into our Jam version. If you were interested in seeing a more polished version of our game 'Dragua', you can find it below!\n\nhttps:\/\/hawkinberry.itch.io\/dragua\n\n## Version a.1.2 Features\n### Gameplay\n* Tuned weapon balance\n* Added pitchfork weapon\n* Disabled auto-pickup of items to provide player choice\n* Disabled colliders on chests after open\n* Added World Map view to game end screen\n* Added \"timer\" to rune ring around fire\n* Added voice overs during key moments\n\n### UX\n* Added camera transition and fade to end\n* Added credits page!\n\n### Graphics and Audio\n* Updated player sprite\n* Stopped SFX once game ends\n\n## What's Next?\nWe like so many aspects of this game, and we'd like to try to take it a step further. For starts, we are going to re-implement it in 3D, where we think we'll have a lot more visual potential. Also, we'll have time to scale the game to include better objectives! So if you'd like to keep in touch, follow us below!\n\n[Hawkin](https:\/\/hawkinberry.itch.io\/) | [Tempest](https:\/\/smhpjh.itch.io\/) | [KingPotatoCannon](https:\/\/kingpotatocannon.itch.io\/)\n\nSo long! Thanks for a fun LD51, and see you in LD52!\n\n_- Hawkin_","title":"Post-Jam Update | Dragua","wayback_source":[]}