Quick Post-Jam Thoughts

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I made a little game about growing plants.

It's a pretty technically complicated little guy. It generates its own mesh for the plants, applies rules to make the plant grow arbitrarily. For some reason I decided the way the plant grows should be defined in a custom language, so I made a lexer and parser for it??? I think this one was mostly just me liking lexers and parsers. I didn't quite get to everything I wanted to but I think the game evolved along the way. I like it a lot!

My goals at the beginning were to make something with a weird control scheme - I felt like I normally defaulted to a character moving around in a 2D space, and something chill to spite the "10 second" theme. I met those. I also kind of wanted it to be speedrunable, but I didn't really go that way. That's fine, other games of mine from these jams are.

While I don't at all regret spending a lot of time creating these technical little parts of the game, I don't know if I'll make another one like this soon.

https://ldjam.com/events/ludum-dare/51/silvi