{"author_link":"\/users\/nardandas","author_name":"nardandas","author_uid":"nardandas","comments":[],"epoch":1664844838,"event":"LD51","format":"md","ldjam_node_id":307906,"likes":2,"metadata":{"p_key":"168326","p_author":"nardandas","p_authorkey":"1015003","p_urlkey":"396083","p_title":"Quick Post-Jam Thoughts","p_cat":"LDJam ","p_event":"LD51","p_time":"1664844838","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1015003","us_name":"nardandas","us_username":"nardandas","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":15003,"body":"![pop.gif](\/\/\/raw\/b9a\/3\/z\/51bb1.gif)\n\nI made a little game about growing plants.\n\nIt's a pretty technically complicated little guy. It generates its own mesh for the plants, applies rules to make the plant grow arbitrarily. For some reason I decided the way the plant grows should be defined in a custom language, so I made a lexer and parser for it??? I think this one was mostly just me liking lexers and parsers. I didn't quite get to everything I wanted to but I think the game evolved along the way. I like it a lot! \n\nMy goals at the beginning were to make something with a weird control scheme - I felt like I normally defaulted to a character moving around in a 2D space, and something chill to spite the \"10 second\" theme. I met those. I also kind of wanted it to be speedrunable, but I didn't really go that way. That's fine, other games of mine from these jams are.\n\nWhile I don't at all regret spending a lot of time creating these technical little parts of the game, I don't know if I'll make another one like this soon.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/silvi","comments":0,"created":"2022-10-04T00:49:57Z","files":[],"files-timestamp":0,"id":307906,"love":2,"love-timestamp":"2022-10-04T01:28:51Z","meta":[],"modified":"2022-10-04T01:28:51Z","name":"Quick Post-Jam Thoughts","node-timestamp":"2022-10-04T00:53:58Z","parent":306809,"parents":[1,5,9,296586,306809],"path":"\/events\/ludum-dare\/51\/silvi\/quick-post-jam-thoughts","published":"2022-10-04T00:53:58Z","scope":"public","slug":"quick-post-jam-thoughts","subsubtype":"","subtype":"","type":"post","version":955854},"node_metadata":{"n_key":"307906","n_urlkey":"396083","n_parent":"306809","n_path":"\/events\/ludum-dare\/51\/silvi\/quick-post-jam-thoughts","n_slug":"quick-post-jam-thoughts","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"15003","n_created":"1664844597","n_modified":"1664846931","n_version":"955854","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/silvi\/quick-post-jam-thoughts","text":"![pop.gif](\/\/\/raw\/b9a\/3\/z\/51bb1.gif)\n\nI made a little game about growing plants.\n\nIt's a pretty technically complicated little guy. It generates its own mesh for the plants, applies rules to make the plant grow arbitrarily. For some reason I decided the way the plant grows should be defined in a custom language, so I made a lexer and parser for it??? I think this one was mostly just me liking lexers and parsers. I didn't quite get to everything I wanted to but I think the game evolved along the way. I like it a lot! \n\nMy goals at the beginning were to make something with a weird control scheme - I felt like I normally defaulted to a character moving around in a 2D space, and something chill to spite the \"10 second\" theme. I met those. I also kind of wanted it to be speedrunable, but I didn't really go that way. That's fine, other games of mine from these jams are.\n\nWhile I don't at all regret spending a lot of time creating these technical little parts of the game, I don't know if I'll make another one like this soon.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/silvi","title":"Quick Post-Jam Thoughts","wayback_source":[]}