I'm in, Assembler and Vulkan

I'm in, my tools this time: - Code: x86 (x64) assembly, interfacing with OS APIs. - Graphics: generate triangle and texture map (for fonts, for example) data directly with Vulkan. - Audio: I might write a custom utility to interface with OS specific audio APIs.

Of course I have no idea what I'm talking about. I'm just using Unity as always.