{"author_link":"\/users\/jesus-gonzalez","author_name":"Jes\u00fas Gonz\u00e1lez","author_uid":"jesus-gonzalez","comments":[],"epoch":1648751876,"event":"LD50","format":"md","ldjam_node_id":282246,"likes":23,"metadata":{"p_key":"162803","p_author":"Jes\u00fas Gonz\u00e1lez","p_authorkey":"1002479","p_urlkey":"386914","p_title":"I'm in, Assembler and Vulkan","p_cat":"LDJam ","p_event":"LD50","p_time":"1648751876","p_likes":"23","p_comments":"0","p_status":"WAYBACK","us_key":"1002479","us_name":"Jes\u00fas Gonz\u00e1lez","us_username":"jesus-gonzalez","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":8,"author":2479,"body":"I'm in, my tools this time:\n- Code: x86 (x64) assembly, interfacing with OS APIs.\n- Graphics: generate triangle and texture map (for fonts, for example) data directly with Vulkan.\n- Audio: I might write a custom utility to interface with OS specific audio APIs.\n\n\nOf course I have no idea what I'm talking about. I'm just using Unity as always.","comments":4,"comments-timestamp":"2022-03-31T22:23:36Z","created":"2022-03-31T18:34:29Z","files":[],"files-timestamp":0,"id":282246,"love":23,"love-timestamp":"2022-04-01T16:19:49Z","meta":[],"modified":"2022-04-01T16:19:49Z","name":"I'm in, Assembler and Vulkan","node-timestamp":"2022-03-31T18:40:27Z","parent":276964,"parents":[1,5,9,276397,276964],"path":"\/events\/ludum-dare\/50\/time-commander\/im-in-assembler-and-vulkan","published":"2022-03-31T18:37:56Z","scope":"public","slug":"im-in-assembler-and-vulkan","subsubtype":"","subtype":"","type":"post","version":862802},"node_metadata":{"n_key":"282246","n_urlkey":"386914","n_parent":"276964","n_path":"\/events\/ludum-dare\/50\/time-commander\/im-in-assembler-and-vulkan","n_slug":"im-in-assembler-and-vulkan","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2479","n_created":"1648751669","n_modified":"1648829989","n_version":"862802","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/time-commander\/im-in-assembler-and-vulkan","text":"I'm in, my tools this time:\n- Code: x86 (x64) assembly, interfacing with OS APIs.\n- Graphics: generate triangle and texture map (for fonts, for example) data directly with Vulkan.\n- Audio: I might write a custom utility to interface with OS specific audio APIs.\n\n\nOf course I have no idea what I'm talking about. I'm just using Unity as always.","title":"I'm in, Assembler and Vulkan","wayback_source":[]}