Absolutely Necessary Post

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I don't usually follow trends, but this site is sort of an exception. I decided to do Theme Slaughter in two sessions, recording both of them just in case.

You know, it's impressive how many themes have got to do with gravity, light/dark, limited color, subversions of common tropes, and time; good GOD there are *ENTIRELY * too many themes focused around time! Though, I'd imagine this has always been the case with previous jams.

Some themes seemed like good ideas for a specific kind of game, but not for over 2000+; other themes learned me some new proverbs, and of the existence of the amazing word 'Hullabaloo'. Also, one last thing....

I don't use Intel, I use AMD.