{"author_link":"\/users\/ronanrory","author_name":"RonanRory","author_uid":"ronanrory","comments":[],"epoch":1632011221,"event":"LD49","format":"md","ldjam_node_id":260060,"likes":9,"metadata":{"p_key":"158472","p_author":"RonanRory","p_authorkey":"1060826","p_urlkey":"379054","p_title":"Absolutely Necessary Post","p_cat":"LDJam ","p_event":"LD49","p_time":"1632011221","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1060826","us_name":"RonanRorry","us_username":"ronanrorry","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":3,"author":60826,"body":"![massacre.png](\/\/\/raw\/a9d\/e\/z\/42d19.png)\n\nI don't usually follow trends, but this site is sort of an exception. I decided to do Theme Slaughter in two sessions, recording both of them just in case.\n\nYou know, it's impressive how many themes have got to do with gravity, light\/dark, limited color, subversions of common tropes, and time; good **GOD** there are **ENTIRELY ** too many themes focused around time! Though, I'd imagine this has always been the case with previous jams.\n\nSome themes seemed like good ideas for a *specific* kind of game, but not for over 2000+; other themes learned me some new proverbs, and of the existence of the amazing word 'Hullabaloo'. Also, one last thing....\n\n\nI don't use Intel, I use AMD.","comments":2,"comments-timestamp":"2021-09-19T14:06:03Z","created":"2021-09-19T00:03:41Z","files":[],"files-timestamp":0,"id":260060,"love":9,"love-timestamp":"2021-09-19T16:14:46Z","meta":[],"modified":"2021-09-19T16:14:46Z","name":"Absolutely Necessary Post","node-timestamp":"2021-09-19T00:27:01Z","parent":258478,"parents":[1,5,9,258323,258478],"path":"\/events\/ludum-dare\/49\/the-landscape-hates-you\/absolutely-necessary-post","published":"2021-09-19T00:27:01Z","scope":"public","slug":"absolutely-necessary-post","subsubtype":"","subtype":"","type":"post","version":797236},"node_metadata":{"n_key":"260060","n_urlkey":"379054","n_parent":"258478","n_path":"\/events\/ludum-dare\/49\/the-landscape-hates-you\/absolutely-necessary-post","n_slug":"absolutely-necessary-post","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"60826","n_created":"1632009821","n_modified":"1632068086","n_version":"797236","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/the-landscape-hates-you\/absolutely-necessary-post","text":"![massacre.png](\/\/\/raw\/a9d\/e\/z\/42d19.png)\n\nI don't usually follow trends, but this site is sort of an exception. I decided to do Theme Slaughter in two sessions, recording both of them just in case.\n\nYou know, it's impressive how many themes have got to do with gravity, light\/dark, limited color, subversions of common tropes, and time; good **GOD** there are **ENTIRELY ** too many themes focused around time! Though, I'd imagine this has always been the case with previous jams.\n\nSome themes seemed like good ideas for a *specific* kind of game, but not for over 2000+; other themes learned me some new proverbs, and of the existence of the amazing word 'Hullabaloo'. Also, one last thing....\n\n\nI don't use Intel, I use AMD.","title":"Absolutely Necessary Post","wayback_source":[]}