The game has been judged

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Despite this Ludum Dare being the least successful I've ever done, I'm still happy with the results because I participated in a much more relaxed way. The theme was harder to handle (and pretty shitty in my opinion), but this still allowed for an original story and atmosphere.

As always, I learned many things during those two days, notably how to make a physics-heavy platformer, and how to pimp a light system.

I did a more complete postmortem as an itch.io devlog if you want.

Thanks for the feedback, sorry for the physics and the foreground that looks like a wall, and have a good day!