{"author_link":"\/users\/cagibi","author_name":"cagibi","author_uid":"cagibi","comments":[],"epoch":1621412687,"event":"LD48","format":"md","ldjam_node_id":257257,"likes":2,"metadata":{"p_key":"158301","p_author":"cagibi","p_authorkey":"1182747","p_urlkey":"378548","p_title":"The game has been judged","p_cat":"LDJam ","p_event":"LD48","p_time":"1621412687","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1182747","us_name":"cagibi","us_username":"cagibi","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":6,"author":182747,"body":"![Capture d\u2019\u00e9cran_2021-05-19_08-25-02.png](\/\/\/raw\/bd9\/c2\/z\/42978.png)\n\nDespite this Ludum Dare being the least successful I've ever done, I'm still happy with the results because I participated in a much more relaxed way. The theme was harder to handle (and pretty shitty in my opinion), but this still allowed for an original story and atmosphere.\n\nAs always, I learned many things during those two days, notably how to make a physics-heavy platformer, and how to pimp a light system.\n\n[I did a more complete postmortem as an itch.io devlog if you want.](https:\/\/cagibi.itch.io\/beaver-submarine\/devlog\/246804\/beaver-submarine-postmortem)\n\nThanks for the feedback, sorry for the physics and the foreground that looks like a wall, and have a good day!","comments":0,"created":"2021-05-19T08:15:55Z","files":[],"files-timestamp":0,"id":257257,"love":2,"love-timestamp":"2021-05-19T14:27:26Z","meta":[],"modified":"2021-05-19T14:27:26Z","name":"The game has been judged","node-timestamp":"2021-05-19T08:24:47Z","parent":233595,"parents":[1,5,9,233335,233595],"path":"\/events\/ludum-dare\/48\/beaver-submarine\/the-game-has-been-judged","published":"2021-05-19T08:24:47Z","scope":"public","slug":"the-game-has-been-judged","subsubtype":"","subtype":"","type":"post","version":792026},"node_metadata":{"n_key":"257257","n_urlkey":"378548","n_parent":"233595","n_path":"\/events\/ludum-dare\/48\/beaver-submarine\/the-game-has-been-judged","n_slug":"the-game-has-been-judged","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"182747","n_created":"1621412155","n_modified":"1621434446","n_version":"792026","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/beaver-submarine\/the-game-has-been-judged","text":"![Capture d\u2019\u00e9cran_2021-05-19_08-25-02.png](\/\/\/raw\/bd9\/c2\/z\/42978.png)\n\nDespite this Ludum Dare being the least successful I've ever done, I'm still happy with the results because I participated in a much more relaxed way. The theme was harder to handle (and pretty shitty in my opinion), but this still allowed for an original story and atmosphere.\n\nAs always, I learned many things during those two days, notably how to make a physics-heavy platformer, and how to pimp a light system.\n\n[I did a more complete postmortem as an itch.io devlog if you want.](https:\/\/cagibi.itch.io\/beaver-submarine\/devlog\/246804\/beaver-submarine-postmortem)\n\nThanks for the feedback, sorry for the physics and the foreground that looks like a wall, and have a good day!","title":"The game has been judged","wayback_source":[]}