Breaktime
Ive spend all time building the framework for the game now, and I figured its time for a break.
All I have now are walking cubes that can interact with other cubes until time runs out, with a lot of pieces of code switching on and off in the background, but if you work too long on one thing you`ll make too many mistakes.
Small to-do summary;
- Write dialogue options for the game ending
- Program said dialogue options
- images
- character sprites
- GUI
- houses
- interactable objects
at least I can say that this game has the clearest instructions of any gamejam game I personally made, haha!
