{"author_name":"Filecreation","cat":"LD #33","comments":[],"epoch":1440278940,"likes":0,"metadata":{"p_key":"14931","p_author":"Filecreation","p_authorkey":"35134","p_urlkey":"50199","p_title":"Breaktime","p_cat":"LD #33","p_event":"LD33","p_time":"1440278940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"35134","us_name":"Filecreation","us_username":"filecreator","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Ive spend all time building the framework for the game now, and I figured its time for a break.<\/p>\n <p>All I have now are walking cubes that can interact with other cubes until time runs out, with a lot of pieces of code switching on and off in the background, but if you work too long on one thing you`ll make too many mistakes.<\/p>\n <p>Small to-do summary;<\/p>\n <ol>\n <li>Write dialogue options for the game ending\n <ol>\n <li>Program said dialogue options<\/li>\n <\/ol>\n <\/li>\n <li>images\n <ol>\n <li>character sprites<\/li>\n <li>GUI<\/li>\n <li>houses<\/li>\n <li>interactable objects<\/li>\n <\/ol>\n <\/li>\n <\/ol>\n <p>at least I can say that this game has the clearest instructions of any gamejam game I personally made, haha!<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/game.jpg\"><img class=\"alignnone size-medium wp-image-483921\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/game-300x169.jpg\" alt=\"game\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/game-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/game-550x310.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/game.jpg 846w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 22nd, 2015 4:29 pm","title":"Breaktime"}