Four fails and here we go again

My new try to do something to end.

COMPO just only COMPO My toolset:
  • Engine: custom (HTML5, canvas-based just squares, sync-state multiplayer, levels room graph with "smart" bots)
  • Libs: vuejs, may be ReGL
  • Language: TypeScript
  • IDE: JetBrains WebStorm
  • Graphics: procedural, paint
  • Sound: may be pew pew

Last two days i write simple custom top-down engine to play with my wife. May be today/tomorrow i implement 3d(wolf3d like) instead of top-down.

May be it's fit to theme and i implement some things to make it real game or i make something simple text based.

Don't do ideal HL3 MMO with strong AI, just do something finished and playable - i say to my self every jam...