{"author_link":"\/users\/findoff","author_name":"findoff","author_uid":"findoff","comments":[],"epoch":1601541418,"event":"LD47","format":"md","ldjam_node_id":218297,"likes":0,"metadata":{"p_key":"147076","p_author":"findoff","p_authorkey":"1122207","p_urlkey":"363507","p_title":"Four fails and here we go again","p_cat":"LDJam ","p_event":"LD47","p_time":"1601541418","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1122207","us_name":"findoff","us_username":"findoff","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":122207,"body":"My new try to do something to end.\n\n##### COMPO just only COMPO\n\n##### My toolset:\n\n* Engine: custom (HTML5, canvas-based just squares, sync-state multiplayer, levels room graph with \"smart\" bots)\n* Libs: vuejs, may be ReGL\n* Language: TypeScript\n* IDE: JetBrains WebStorm\n* Graphics: procedural, paint\n* Sound: may be pew pew\n\nLast two days i write simple custom top-down engine to play with my wife. May be today\/tomorrow i implement 3d(wolf3d like) instead of top-down.\n\nMay be it's fit to theme and i implement some things to make it real game or i make something simple text based.\n\nDon't do ideal HL3 MMO with strong AI, just do something finished and playable - i say to my self every jam...","comments":1,"comments-timestamp":"2023-05-02T20:22:12Z","created":"2020-10-01T08:18:05Z","files":[],"files-timestamp":0,"id":218297,"love":0,"meta":[],"modified":"2023-05-02T20:22:12Z","name":"Four fails and here we go again","node-timestamp":"2020-10-01T08:42:15Z","parent":213886,"parents":[1,5,9,212256,213886],"path":"\/events\/ludum-dare\/47\/$213886\/four-fails-and-here-we-go-again","published":"2020-10-01T08:36:58Z","scope":"public","slug":"four-fails-and-here-we-go-again","subsubtype":"","subtype":"","type":"post","version":652240},"node_metadata":{"n_key":"218297","n_urlkey":"363507","n_parent":"213886","n_path":"\/events\/ludum-dare\/47\/$213886\/four-fails-and-here-we-go-again","n_slug":"four-fails-and-here-we-go-again","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"122207","n_created":"1601540285","n_modified":"1683058932","n_version":"652240","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/$213886\/four-fails-and-here-we-go-again","text":"My new try to do something to end.\n\n##### COMPO just only COMPO\n\n##### My toolset:\n\n* Engine: custom (HTML5, canvas-based just squares, sync-state multiplayer, levels room graph with \"smart\" bots)\n* Libs: vuejs, may be ReGL\n* Language: TypeScript\n* IDE: JetBrains WebStorm\n* Graphics: procedural, paint\n* Sound: may be pew pew\n\nLast two days i write simple custom top-down engine to play with my wife. May be today\/tomorrow i implement 3d(wolf3d like) instead of top-down.\n\nMay be it's fit to theme and i implement some things to make it real game or i make something simple text based.\n\nDon't do ideal HL3 MMO with strong AI, just do something finished and playable - i say to my self every jam...","title":"Four fails and here we go again","wayback_source":[]}