Progress Report #2
I wasted several hours today working on a feature I wound up scrapping (ouch!) but I made some serious headway in everything else. I have some 2D Lighting going, some bare art, scene transitions, and a new trap. Tomorrow I am hoping to get a menu done and animations complete within a few hours, hopefully giving me enough time to get some levels going and polish the mechanics out. Jumping still feels a little bit clunky and I want to see if I can make the physics on the chain a bit more interactive rather than just being simulated.
