{"author_link":"\/users\/sirtyler","author_name":"SirTyler","author_uid":"sirtyler","comments":[],"epoch":1587273476,"event":"LD46","format":"md","ldjam_node_id":197861,"likes":2,"metadata":{"p_key":"140531","p_author":"SirTyler","p_authorkey":"1013617","p_urlkey":"356898","p_title":"Progress Report #2","p_cat":"LDJam ","p_event":"LD46","p_time":"1587273476","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1013617","us_name":"SirTyler","us_username":"sirtyler","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":13617,"body":"I wasted several hours today working on a feature I wound up scrapping (ouch!) but I made some serious headway in everything else. I have some 2D Lighting going, some bare art, scene transitions, and a new trap. Tomorrow I am hoping to get a menu done and animations complete within a few hours, hopefully giving me enough time to get some levels going and polish the mechanics out. Jumping still feels a little bit clunky and I want to see if I can make the physics on the chain a bit more interactive rather than just being simulated.\n![giphy.gif](\/\/\/raw\/135\/3\/z\/2b2e4.gif)","comments":0,"created":"2020-04-19T05:07:15Z","files":[],"files-timestamp":0,"id":197861,"love":2,"love-timestamp":"2020-04-19T05:54:41Z","meta":[],"modified":"2020-04-19T05:54:41Z","name":"Progress Report #2","node-timestamp":"2020-04-19T05:18:35Z","parent":189232,"parents":[1,5,9,176557,189232],"path":"\/events\/ludum-dare\/46\/light-in-the-dark\/progress-report-2","published":"2020-04-19T05:17:56Z","scope":"public","slug":"progress-report-2","subsubtype":"","subtype":"","type":"post","version":567003},"node_metadata":{"n_key":"197861","n_urlkey":"356898","n_parent":"189232","n_path":"\/events\/ludum-dare\/46\/light-in-the-dark\/progress-report-2","n_slug":"progress-report-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13617","n_created":"1587272835","n_modified":"1587275681","n_version":"567003","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/light-in-the-dark\/progress-report-2","text":"I wasted several hours today working on a feature I wound up scrapping (ouch!) but I made some serious headway in everything else. I have some 2D Lighting going, some bare art, scene transitions, and a new trap. Tomorrow I am hoping to get a menu done and animations complete within a few hours, hopefully giving me enough time to get some levels going and polish the mechanics out. Jumping still feels a little bit clunky and I want to see if I can make the physics on the chain a bit more interactive rather than just being simulated.\n![giphy.gif](\/\/\/raw\/135\/3\/z\/2b2e4.gif)","title":"Progress Report #2","wayback_source":[]}