Tools, Plans 'n' Goals
I said I'd make an official TP'n'G post, so here we are! (I think it's taken me like, an hour and a half. Maybe a lot longer. Thinking things through is hard...)
Tools
- Coding/Game Engine: Godot - first time user!
- Art: Most likely a combination of MS Paint and Paint.net, assuming Godot doesn't have a built-in editor like GameMaker. Even then, I'll probably still make things in MS Paint then import it to tweak it around. That's just how I roll.
- Music: Either LMMS, Tonnoform by @nikos, or Audacity if I'm feelin' a bit cheeky! (And by cheeky, I mean some type of a cappella shenanigans.) Maybe some combination of the three if I need that kind of feel?
- Other audio: Freesound.org and/or Audacity.
Plans
- Today (4/15):
- Make this post (:whitecheckmark:)
- Start brainstorming basic game concepts for the finalist themes
- Work on a quick warm-up game to get used to Godot + learn how to export web build & put it on itch.io
- See if I can focus past the Jam Hype enough to get some homework out of the way
- Tomorrow (4/16):
- Brainstorm more concepts for the finalist themes
- Finish up the warm-up game if I haven't yet
- Get more homework outta the way
- Day 1 (4/17):
- Brainstorm more and/or flesh out my favorite ideas while waiting for the theme announcement
- Maybe homework
- After theme announcement, extra flesh out my idea(s) for that theme
- Start streaming coding (twitch.tv/papabirb), try to finish basic Minimum Viable Product (MVP)
- Day 2 (4/18):
- Start streaming (twitch.tv/papabirb)
- Finish MVP if I didn't on Day 1
- Gameplay bug fixes
- Work on audio/visual polish
- A/V bug fixes
- If I finish early, set it aside to sit for a bit and relax/homework/whatever
- Day 3 (4/19):
- Start streaming (twitch.tv/papabirb)
- Finish it up or give it some extra playtesting/polish
- Squash any new polish-related bugs
- Hopefully upload it by compo deadline!
- If it's uploaded, start the play'n'rate grind!
- (Also, homework)
- Day 4 (4/20):
- (blaze it)
- Start streaming (twitch.tv/papabirb)
- If I wasn't able to finish by Combo, hurry through whatever I can between virtual classes & upload jam ASAP
- If I did finish by compo, start play'n'rating games between classes!
- (Also, homework)
Goals
I set and met some modest goals for myself in LD43 - finish and submit a game, be in top 1k overall, have humor as my highest rated theme. Technically, humor was my highest ranked theme, whereas graphics was my highest average rating. But ranked was what I meant in my goal, anyway! This time around, I'm better prepared time-wise and homework-wise (I got started 19 hours late last time - I basically submitted a compo game by jam deadline.) This time, I've set myself some loftier goals for LD46/LD47:- Create a hopefully accessible game (browser build, colorblind-friendly, possibly a voiceover)
- Force myself to finish gameplay before polish (as an artist, I've got a bad habit of overly polished programmer art)
- Rank top 100 overall
- Rank top 10 in at least one category (preferably humor or fun, I just want to make people smile!)