Tools, Plans 'n' Goals

I said I'd make an official TP'n'G post, so here we are! (I think it's taken me like, an hour and a half. Maybe a lot longer. Thinking things through is hard...)

Tools

  • Coding/Game Engine: Godot - first time user!
  • Art: Most likely a combination of MS Paint and Paint.net, assuming Godot doesn't have a built-in editor like GameMaker. Even then, I'll probably still make things in MS Paint then import it to tweak it around. That's just how I roll.
  • Music: Either LMMS, Tonnoform by @nikos, or Audacity if I'm feelin' a bit cheeky! (And by cheeky, I mean some type of a cappella shenanigans.) Maybe some combination of the three if I need that kind of feel?
  • Other audio: Freesound.org and/or Audacity.

Plans

  • Today (4/15):
    • Make this post (:whitecheckmark:)
    • Start brainstorming basic game concepts for the finalist themes
    • Work on a quick warm-up game to get used to Godot + learn how to export web build & put it on itch.io
    • See if I can focus past the Jam Hype enough to get some homework out of the way
  • Tomorrow (4/16):
    • Brainstorm more concepts for the finalist themes
    • Finish up the warm-up game if I haven't yet
    • Get more homework outta the way
  • Day 1 (4/17):
    • Brainstorm more and/or flesh out my favorite ideas while waiting for the theme announcement
    • Maybe homework
    • After theme announcement, extra flesh out my idea(s) for that theme
    • Start streaming coding (twitch.tv/papabirb), try to finish basic Minimum Viable Product (MVP)
  • Day 2 (4/18):
    • Start streaming (twitch.tv/papabirb)
    • Finish MVP if I didn't on Day 1
    • Gameplay bug fixes
    • Work on audio/visual polish
    • A/V bug fixes
    • If I finish early, set it aside to sit for a bit and relax/homework/whatever
  • Day 3 (4/19):
    • Start streaming (twitch.tv/papabirb)
    • Finish it up or give it some extra playtesting/polish
    • Squash any new polish-related bugs
    • Hopefully upload it by compo deadline!
    • If it's uploaded, start the play'n'rate grind!
    • (Also, homework)
  • Day 4 (4/20):
    • (blaze it)
    • Start streaming (twitch.tv/papabirb)
    • If I wasn't able to finish by Combo, hurry through whatever I can between virtual classes & upload jam ASAP
    • If I did finish by compo, start play'n'rating games between classes!
    • (Also, homework)

Goals

I set and met some modest goals for myself in LD43 - finish and submit a game, be in top 1k overall, have humor as my highest rated theme. Technically, humor was my highest ranked theme, whereas graphics was my highest average rating. But ranked was what I meant in my goal, anyway! This time around, I'm better prepared time-wise and homework-wise (I got started 19 hours late last time - I basically submitted a compo game by jam deadline.) This time, I've set myself some loftier goals for LD46/LD47:
  • Create a hopefully accessible game (browser build, colorblind-friendly, possibly a voiceover)
  • Force myself to finish gameplay before polish (as an artist, I've got a bad habit of overly polished programmer art)
  • Rank top 100 overall
  • Rank top 10 in at least one category (preferably humor or fun, I just want to make people smile!)