Finished, uploaded, played a bit...
I took it easy this time (after more than 2 years since last LD), so I needed to move to the jam. I might have made more if I crunched and didn't sleep full time, but I'm rather happy with the result anyway. It's a bit grindy, so I'm thinking about adding a cheat mode... and maybe make better postcompo version, but that's for tommorow.

I've never made a J-RPG style game so I've tried it this time... And I also tried new unity version (since I got stuck professionally at 5.4) and new tileset tools. Which was, I think, a mistake, since I wasted most of the first day on getting it to work and making some basic sprites. I should have used vector graphics with textures for levels, I'd save time I think...
My original idea was "start with literaly nothing" and build yourself a body, skeleton first, then push enough flesh on it to make zombie, and then... I was pretty sure I won't be able to do that, but I tried anyway and to my surprise I even got to skeleton building, although very simple :). I finished the game just few minutes before the time limit and I'm a bit sorry I didn't shaved few hours from sleeping so I could add few more possible endings I wanted. Maybe for the post-compo version if I decide to go for it. I should at least add starting special skills that I never got to... although it would be easy now as I already have code for it.