It just wouldn't be the same, otherwise...
I decided to build a citybuilder set in a postapocalyptic flooded world. Citybuilding starts without a city, so basically with nothing, right? :)
As always the game I want to make ist way too complex. Well, that's my way to do LD :)

Done so far: - Building placement - Walkersystem similar to the classic sierra citybuilders (Deliveries and random walkers) - First production/delivery chain (Desalination -> WaterBar -> Houses) - House upgrading system - Consumption of goods - Employment system
TODO: - More content - GFX - SFX - Goals/Campaign