{"author_link":"\/users\/stmatn","author_name":"stmatn","author_uid":"stmatn","comments":[],"epoch":1570320979,"event":"LD45","format":"md","ldjam_node_id":170348,"likes":3,"metadata":{"p_key":"134931","p_author":"stmatn","p_authorkey":"1005252","p_urlkey":"351175","p_title":"It just wouldn't be the same, otherwise...","p_cat":"LDJam ","p_event":"LD45","p_time":"1570320979","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1005252","us_name":"stmatn","us_username":"stmatn","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":3,"author":5252,"body":"I decided to build a citybuilder set in a postapocalyptic flooded world. Citybuilding starts without a city, so basically with nothing, right? :)\n\nAs always the game I want to make ist way too complex. Well, that's my way to do LD :)\n\n![Version0.1.png](\/\/\/raw\/484\/1\/z\/25bbb.png)\n\nDone so far:\n- Building placement\n- Walkersystem similar to the classic sierra citybuilders (Deliveries and random walkers)\n- First production\/delivery chain (Desalination -> WaterBar -> Houses)\n- House upgrading system\n- Consumption of goods\n- Employment system\n\nTODO:\n- More content\n- GFX\n- SFX\n- Goals\/Campaign\n\n","comments":0,"created":"2019-10-05T23:59:50Z","files":[],"files-timestamp":0,"id":170348,"love":3,"love-timestamp":"2019-10-06T00:52:11Z","meta":[],"modified":"2019-10-06T00:52:11Z","name":"It just wouldn't be the same, otherwise...","node-timestamp":"2019-10-06T00:16:19Z","parent":165210,"parents":[1,5,9,159347,165210],"path":"\/events\/ludum-dare\/45\/after-the-flood-humanity\/it-just-wouldnt-be-the-same-otherwise","published":"2019-10-06T00:16:19Z","scope":"public","slug":"it-just-wouldnt-be-the-same-otherwise","subsubtype":"","subtype":"","type":"post","version":497198},"node_metadata":{"n_key":"170348","n_urlkey":"351175","n_parent":"165210","n_path":"\/events\/ludum-dare\/45\/after-the-flood-humanity\/it-just-wouldnt-be-the-same-otherwise","n_slug":"it-just-wouldnt-be-the-same-othe","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5252","n_created":"1570319990","n_modified":"1570323131","n_version":"497198","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/after-the-flood-humanity\/it-just-wouldnt-be-the-same-otherwise","text":"I decided to build a citybuilder set in a postapocalyptic flooded world. Citybuilding starts without a city, so basically with nothing, right? :)\n\nAs always the game I want to make ist way too complex. Well, that's my way to do LD :)\n\n![Version0.1.png](\/\/\/raw\/484\/1\/z\/25bbb.png)\n\nDone so far:\n- Building placement\n- Walkersystem similar to the classic sierra citybuilders (Deliveries and random walkers)\n- First production\/delivery chain (Desalination -> WaterBar -> Houses)\n- House upgrading system\n- Consumption of goods\n- Employment system\n\nTODO:\n- More content\n- GFX\n- SFX\n- Goals\/Campaign\n\n","title":"It just wouldn't be the same, otherwise...","wayback_source":[]}