Dawn of the first day

So, I managed to have a nice idea for a game and some mechanics before bed. Which of course meant some implementation this morning. Some simple stellar mechanics have been finished now, and a set of components are in place that should hopefully result in a nice space game.

Had some issues with data corruption due to a few mistakes in variable handling, so lost some time on that, and also lost a bit of extra time trying to find a nice scale that would fit while still offering some realism. Got that working, but I wanted to keep a larger galaxy than that would've allowed simply due to floating-point precision constraints, and I really didn't want to have to go to double precision just for inner-system positions.

Here's how it currently looks with a rather zoomed-out view.

Screenshotem20191005/em140152.png And an animated version is available too, using some quick and dirty values just to test the concept out with.