{"author_link":"\/users\/ananace","author_name":"Ananace","author_uid":"ananace","comments":[],"epoch":1570277371,"event":"LD45","format":"md","ldjam_node_id":169512,"likes":6,"metadata":{"p_key":"134476","p_author":"Ananace","p_authorkey":"1001793","p_urlkey":"350718","p_title":"Dawn of the first day","p_cat":"LDJam ","p_event":"LD45","p_time":"1570277371","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1001793","us_name":"Ananace","us_username":"ananace","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":1793,"body":"So, I managed to have a nice idea for a game and some mechanics before bed. Which of course meant some implementation this morning.\nSome simple stellar mechanics have been finished now, and a set of components are in place that should hopefully result in a nice space game.\n\nHad some issues with data corruption due to a few mistakes in variable handling, so lost some time on that, and also lost a bit of extra time trying to find a nice scale that would fit while still offering some realism.\nGot that working, but I wanted to keep a larger galaxy than that would've allowed simply due to floating-point precision constraints, and I really didn't want to have to go to double precision just for inner-system positions.\n\nHere's how it currently looks with a rather zoomed-out view.\n\n![Screenshot_20191005_140152.png](\/\/\/raw\/107\/z\/2592c.png)\nAnd an [animated](https:\/\/i.imgur.com\/msg7xUm.mp4) version is available too, using some quick and dirty values just to test the concept out with.","comments":3,"comments-timestamp":"2019-10-05T14:17:18Z","created":"2019-10-05T11:56:23Z","files":[],"files-timestamp":0,"id":169512,"love":6,"love-timestamp":"2019-10-06T18:10:56Z","meta":[],"modified":"2019-10-06T18:10:56Z","name":"Dawn of the first day","node-timestamp":"2019-10-05T12:09:31Z","parent":161411,"parents":[1,5,9,159347,161411],"path":"\/events\/ludum-dare\/45\/untitled-space-exploration-game\/dawn-of-the-first-day","published":"2019-10-05T12:09:31Z","scope":"public","slug":"dawn-of-the-first-day","subsubtype":"","subtype":"","type":"post","version":494940},"node_metadata":{"n_key":"169512","n_urlkey":"350718","n_parent":"161411","n_path":"\/events\/ludum-dare\/45\/untitled-space-exploration-game\/dawn-of-the-first-day","n_slug":"dawn-of-the-first-day","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1793","n_created":"1570276583","n_modified":"1570385456","n_version":"494940","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/untitled-space-exploration-game\/dawn-of-the-first-day","text":"So, I managed to have a nice idea for a game and some mechanics before bed. Which of course meant some implementation this morning.\nSome simple stellar mechanics have been finished now, and a set of components are in place that should hopefully result in a nice space game.\n\nHad some issues with data corruption due to a few mistakes in variable handling, so lost some time on that, and also lost a bit of extra time trying to find a nice scale that would fit while still offering some realism.\nGot that working, but I wanted to keep a larger galaxy than that would've allowed simply due to floating-point precision constraints, and I really didn't want to have to go to double precision just for inner-system positions.\n\nHere's how it currently looks with a rather zoomed-out view.\n\n![Screenshot_20191005_140152.png](\/\/\/raw\/107\/z\/2592c.png)\nAnd an [animated](https:\/\/i.imgur.com\/msg7xUm.mp4) version is available too, using some quick and dirty values just to test the concept out with.","title":"Dawn of the first day","wayback_source":[]}