In as usual (hopefully)

Yet another copy and paste “I’m in” post. If nothing goes horribly wrong, I’ll participate in LD34 compo as usual. Once again, my awesome wife will take care of the common weekend tasks, so I can focus on creating a game. I hope I can continue the success of my most recent entry and deliver another almost polished game.

I continue what I did last time. Preparing as much of the non-game work as possible. For this reason I continued expending my boilerplate project with on-the-fly code compilation, asset packing and optimization. May I’m going to implement the base classes of any game (state management, renderer setup etc.) before LD starts but if I do so, I’ll post a short release notice, so anyone can use it.

May I’m going to stream the whole process, but I haven’t checked if my current workstation can handle it.

Toolbox
OS: Arch Linux
Code editor: Geany
Map editor: Tiled
Language: CoffeeScript
Libraries: pixi.js, may howler.js
Graphics: Gimp, MTPaint
Sound editing: bxfr, jfxr, LMMS, MilkyTracker, Caustic (any of these hopefully)
Planing: Pen and paper