{"author_name":"GagaPete","cat":"LD #34","comments":[],"epoch":1449661260,"likes":1,"metadata":{"p_key":"12461","p_author":"GagaPete","p_authorkey":"16147","p_urlkey":"47709","p_title":"In as usual (hopefully)","p_cat":"LD #34","p_event":"LD34","p_time":"1449661260","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"16147","us_name":"GagaPete","us_username":"\/author\/gagapete\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Yet another copy and paste &#8220;I&#8217;m in&#8221; post. If nothing goes horribly wrong, I&#8217;ll participate in LD34 compo as usual. Once again, my awesome wife will take care of the common weekend tasks, so I can focus on creating a game. I hope I can continue the success of my most recent entry and deliver another almost polished game.<\/p>\n <p>I continue what I did last time. Preparing as much of the non-game work as possible. For this reason I continued expending my boilerplate project with on-the-fly code compilation, asset packing and optimization. May I&#8217;m going to implement the base classes of any game (state management, renderer setup etc.) before LD starts but if I do so, I&#8217;ll post a short release notice, so anyone can use it.<\/p>\n <p>May I&#8217;m going to stream the whole process, but I haven&#8217;t checked if my current workstation can handle it.<\/p>\n <p><strong>Toolbox<\/strong><br \/>\n OS: Arch Linux<br \/>\n Code editor: Geany<br \/>\n Map editor: Tiled<br \/>\n Language: CoffeeScript<br \/>\n Libraries: pixi.js, may howler.js<br \/>\n Graphics: Gimp, MTPaint<br \/>\n Sound editing: bxfr, jfxr, LMMS, MilkyTracker, Caustic (any of these hopefully)<br \/>\n Planing: Pen and paper<\/p>","time":"December 9th, 2015 6:41 am","title":"In as usual (hopefully)"}