A platform build target question.

Hey LDers,

I have a question relating to what I should target x86 or x86_64.

I am using unity and am planning to release my game on the following platforms:

Web player, WebGL, Windows, Mac and Linux.

My question is whether it really makes a difference whether i build for 32 or 64 bit. From what I understand 32 bit can run on both versions but 64 only works on 64. Am I correct in this assumption for all my listed platforms?

I will only have like a gb of data available for the jam so I am trying to decide what builds will cover the most ground.

 

Also does anyone have a suggestion for a small program I can use to create audio for my game as that is area where I have very little experience.

 

Thanks for listening

LordSkaven/Lukas

Comments

Manu & Wan
09. Dec 2015 · 19:46 UTC
> From what I understand 32 bit can run on both versions but 64 only works on 64.
10. Dec 2015 · 01:48 UTC
Some 64 bit Linux systems do not have the 32 compatibility libraries installed, so if you make a Linux 32bits version, maybe the player will need to install them.