{"author_name":"NuvlearGames","cat":"LD #34","comments":[{"author_name":"Manu &amp; Wan","time":"December 9, 2015 2:46 pm","epoch":1449690360,"text":"&gt;  From what I understand 32 bit can run on both versions but 64 only works on 64.","spam":"N"},{"author_name":"","time":"December 9, 2015 8:48 pm","epoch":1449712080,"text":"Some 64 bit Linux systems do not have the 32 compatibility libraries installed, so if you make a Linux 32bits version, maybe the player will need to install them.","spam":"N"}],"epoch":1449688020,"likes":2,"metadata":{"p_key":"12434","p_author":"NuvlearGames","p_authorkey":"36219","p_urlkey":"47682","p_title":"A platform build target question.","p_cat":"LD #34","p_event":"LD34","p_time":"1449688020","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"36219","us_name":"NuvlearGames","us_username":"nuvleargames","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Hey LDers,<\/p>\n <p>I have a question relating to what I should target x86 or x86_64.<\/p>\n <p>I am using unity and am planning to release my game on the following platforms:<\/p>\n <p>Web player, WebGL, Windows, Mac and Linux.<\/p>\n <p>My question is whether it really makes a difference whether i build for 32 or 64 bit. From what I understand 32 bit can run on both versions but 64 only works on 64. Am I correct in this assumption for all my listed platforms?<\/p>\n <p>I will only have like a gb of data available for the jam so I am trying to decide what builds will cover the most ground.<\/p>\n <p>&nbsp;<\/p>\n <p>Also does anyone have a suggestion for a small program I can use to create audio for my game as that is area where I have very little experience.<\/p>\n <p>&nbsp;<\/p>\n <p>Thanks for listening<\/p>\n <p>LordSkaven\/Lukas<\/p>","time":"December 9th, 2015 2:07 pm","title":"A platform build target question."}