So long, and Thanks for All the Fish

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We want to say thank you to everyone who played, rated and left a comment on our game, A Tale of Fish.
This is the final result:

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Considering that it was essentially a last minute project and our very first entry to Ludum Dare, we're extremely happy with that result and even somewhat surprised. We've always personally believed that even a simple and straightforward idea - the game is, after all, essentially just one long fetch quest - can be elevated through a bit of polishing, and this seems to prove it.

If you haven't played the game yet, you can do so here: https://dalton5000.itch.io/a-tale-of-fish

So, what's coming next?
First up, we don't really intend to continue working on a A Tale of Fish. It's a nice one-shot, but we have neither desire to expand on it mechanically nor narratively.

If you do want to know what we're up to, I recommend following my partner on Twitter and itch.io, where you can also find his previous game, On Blazing Rails to Kansas City, which won third place during the Godot Community Game Jam earlier this year:

https://dalton5000.itch.io/
https://twitter.com/dalton8000

I myself don't have Twitter at the moment, but if I ever get it you'll probably hear it on his feed.
We're looking forward to participating in future game jams. In fact, Dalton is already planning to participate in another German-speaking Game Jam this weekend.

I can also tell you that we do intend to reveal a big project in the near future on which we have already started working together well before Ludum Dare.
It is going to be an adventure game - on a much more stable basis than A Tale of Fish though, I promise! - and coming along nicely at the moment, so if you're interested in that, definitely follow us on Twitter and stay tuned for the great announcement!