Spaceabon

So I somehow managed to make a game about pushing boxes that got 29th in Innovation and 5th in Theme...

Spaceabon2.gif

The main thing I wanted to do was a game where you "run out of space", and not "run out of time"... I also wanted to make the player feel they were running out of space because of what they'd done instead of because the game forces so.

The core idea is "join 3 blocks of the same color to reduce them, and gain more space", but "if you just join 2, they get locked, which might lock you into a smaller space".

During development, I had my sister play-test it, and she said it was overwhelming. This gave me the idea to split the game into an "arcade" and a "puzzle" mode; their difference in code is a simple conditional, but in gameplay; one is a frenetic challenge to keep up with, the other is a zen puzzle that eventually traps you.

Theme: 5th (4.484 - 33 ratings) Innovation: 29th (4.081 - 33 ratings) Overall: 33rd (4.032 - 33 ratings) Audio: 56th (3.726 - 33 ratings) Mood: 58th (3.714 - 30 ratings) Fun: 112th (3.726 - 33 ratings) Graphics: 264th (3.468 - 33 ratings) Humor: 295th (2.542 - 26 ratings)

Thanks to everyone who played and congrats everyone who made a game!