{"author_link":"\/users\/agecaf","author_name":"Agecaf","author_uid":"agecaf","comments":[],"epoch":1536174374,"event":"LD42","format":"md","ldjam_node_id":119414,"likes":3,"metadata":{"p_key":"122031","p_author":"Agecaf","p_authorkey":"1039445","p_urlkey":"338066","p_title":"Spaceabon","p_cat":"LDJam ","p_event":"LD42","p_time":"1536174374","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1039445","us_name":"Agecaf","us_username":"agecaf","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":39445,"body":"So I somehow managed to make a game about pushing boxes that got 29th in Innovation and 5th in Theme...\n\n![Spaceabon2.gif](\/\/\/raw\/51a\/9\/z\/1ab39.gif)\n\nThe main thing I wanted to do was a game where you \"run out of space\", and not \"run out of time\"... I also wanted to make the player feel they were running out of space because of what they'd done instead of because the game forces so.\n\nThe core idea is \"join 3 blocks of the same color to reduce them, and gain more space\", but \"if you just join 2, they get locked, which might lock you into a smaller space\".\n\nDuring development, I had my sister play-test it, and she said it was overwhelming. This gave me the idea to split the game into an \"arcade\" and a \"puzzle\" mode; their difference in code is a simple conditional, but in gameplay; one is a frenetic challenge to keep up with, the other is a zen puzzle that eventually traps you.\n\nTheme: 5th (4.484 - 33 ratings)\nInnovation: 29th (4.081 - 33 ratings)\nOverall: 33rd (4.032 - 33 ratings)\nAudio: 56th (3.726 - 33 ratings)\nMood: 58th (3.714 - 30 ratings)\nFun: 112th (3.726 - 33 ratings)\nGraphics: 264th (3.468 - 33 ratings)\nHumor: 295th (2.542 - 26 ratings)\n\nThanks to everyone who played and congrats everyone who made a game!","comments":0,"created":"2018-09-05T18:50:12Z","files":[],"files-timestamp":0,"id":119414,"love":3,"love-timestamp":"2018-09-06T04:20:01Z","meta":[],"modified":"2018-09-06T04:20:01Z","name":"Spaceabon","node-timestamp":"2018-09-05T19:06:14Z","parent":102201,"parents":[1,5,9,97793,102201],"path":"\/events\/ludum-dare\/42\/spaceabon\/spaceabon","published":"2018-09-05T19:06:14Z","scope":"public","slug":"spaceabon","subsubtype":"","subtype":"","type":"post","version":357974},"node_metadata":{"n_key":"119414","n_urlkey":"338066","n_parent":"102201","n_path":"\/events\/ludum-dare\/42\/spaceabon\/spaceabon","n_slug":"spaceabon","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"39445","n_created":"1536173412","n_modified":"1536207601","n_version":"357974","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/spaceabon\/spaceabon","text":"So I somehow managed to make a game about pushing boxes that got 29th in Innovation and 5th in Theme...\n\n![Spaceabon2.gif](\/\/\/raw\/51a\/9\/z\/1ab39.gif)\n\nThe main thing I wanted to do was a game where you \"run out of space\", and not \"run out of time\"... I also wanted to make the player feel they were running out of space because of what they'd done instead of because the game forces so.\n\nThe core idea is \"join 3 blocks of the same color to reduce them, and gain more space\", but \"if you just join 2, they get locked, which might lock you into a smaller space\".\n\nDuring development, I had my sister play-test it, and she said it was overwhelming. This gave me the idea to split the game into an \"arcade\" and a \"puzzle\" mode; their difference in code is a simple conditional, but in gameplay; one is a frenetic challenge to keep up with, the other is a zen puzzle that eventually traps you.\n\nTheme: 5th (4.484 - 33 ratings)\nInnovation: 29th (4.081 - 33 ratings)\nOverall: 33rd (4.032 - 33 ratings)\nAudio: 56th (3.726 - 33 ratings)\nMood: 58th (3.714 - 30 ratings)\nFun: 112th (3.726 - 33 ratings)\nGraphics: 264th (3.468 - 33 ratings)\nHumor: 295th (2.542 - 26 ratings)\n\nThanks to everyone who played and congrats everyone who made a game!","title":"Spaceabon","wayback_source":[]}