It's Coming Together (for the most part)

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Today we worked on adding color switches to toggle different colored platforms. I also added a corruption wall that moves towards the player creating a situation of "running out of space". We are also working on adding a battery meter that has to maintain a charge in order for your robot to survive. Ben and I encountered many issues trying to add bullets to turrets. With Phaser 3, there seems to be some quirks with applying velocity to the bullets without making them a static group. Everything is still a work in progress, but it's looking much better than yesterday! Here are our most recent screenshots.

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