{"author_link":"\/users\/jared-york","author_name":"Jared York","author_uid":"jared-york","comments":[],"epoch":1534053610,"event":"LD42","format":"md","ldjam_node_id":111151,"likes":4,"metadata":{"p_key":"118205","p_author":"Jared York","p_authorkey":"1104684","p_urlkey":"334220","p_title":"It's Coming Together (for the most part)","p_cat":"LDJam ","p_event":"LD42","p_time":"1534053610","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1104684","us_name":"Jared York","us_username":"jared-york","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":4,"author":104684,"body":"![download (1).png](\/\/\/raw\/ce8\/91\/z\/15c5b.png)\n\nToday we worked on adding color switches to toggle different colored platforms.  I also added a corruption wall that moves towards the player creating a situation of \"running out of space\".  We are also working on adding a battery meter that has to maintain a charge in order for your robot to survive.  Ben and I encountered many issues trying to add bullets to turrets. \n With Phaser 3, there seems to be some quirks with applying velocity to the bullets without making them a static group. \n Everything is still a work in progress, but it's looking much better than yesterday!  Here are our most recent screenshots.\n\n![download (2).png](\/\/\/raw\/ce8\/91\/z\/15c5c.png)\n\n![download (3).png](\/\/\/raw\/ce8\/91\/z\/15c5d.png)\n\n![download.png](\/\/\/raw\/ce8\/91\/z\/15c5e.png)","comments":0,"created":"2018-08-12T05:55:26Z","files":[],"files-timestamp":0,"id":111151,"love":4,"love-timestamp":"2018-08-12T07:33:30Z","meta":[],"modified":"2018-08-12T07:33:30Z","name":"It's Coming Together (for the most part)","node-timestamp":"2018-08-12T06:00:10Z","parent":104686,"parents":[1,5,9,97793,104686],"path":"\/events\/ludum-dare\/42\/rgbot\/its-coming-together-for-the-most-part","published":"2018-08-12T06:00:10Z","scope":"public","slug":"its-coming-together-for-the-most-part","subsubtype":"","subtype":"","type":"post","version":311917},"node_metadata":{"n_key":"111151","n_urlkey":"334220","n_parent":"104686","n_path":"\/events\/ludum-dare\/42\/rgbot\/its-coming-together-for-the-most-part","n_slug":"its-coming-together-for-the-most","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"104684","n_created":"1534053326","n_modified":"1534059210","n_version":"311917","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/rgbot\/its-coming-together-for-the-most-part","text":"![download (1).png](\/\/\/raw\/ce8\/91\/z\/15c5b.png)\n\nToday we worked on adding color switches to toggle different colored platforms.  I also added a corruption wall that moves towards the player creating a situation of \"running out of space\".  We are also working on adding a battery meter that has to maintain a charge in order for your robot to survive.  Ben and I encountered many issues trying to add bullets to turrets. \n With Phaser 3, there seems to be some quirks with applying velocity to the bullets without making them a static group. \n Everything is still a work in progress, but it's looking much better than yesterday!  Here are our most recent screenshots.\n\n![download (2).png](\/\/\/raw\/ce8\/91\/z\/15c5c.png)\n\n![download (3).png](\/\/\/raw\/ce8\/91\/z\/15c5d.png)\n\n![download.png](\/\/\/raw\/ce8\/91\/z\/15c5e.png)","title":"It's Coming Together (for the most part)","wayback_source":[]}