Slow But Steady

We decided to center our game around kind of being trapped in a hard drive that is running out of space. The goal is to escape from the slowly corrupting sectors. The game itself is a platformer (it's definitely WIP, Phaser 3 has quirks with collisions). The main problem we're facing is getting stuck to sides of walls when you jump into them. I'm sure there's a solution out there, but Ben and I are continuing to experiment with our options. It's currently 1:16am, I want to try working on the game for atleast four more hours. Ben will continue on the game around noon-ish and I can sleep while he's at work. As my first Ludum Dare, it's definitely not as stressful as I expected (I say that, just watch it be x_x), but I think we're doing alright. By the end of tomorrow, I hope to have the final art complete. I will share more progress tomorrow!
I'm also streaming at: https://www.twitch.tv/jaredyork