{"author_link":"\/users\/jared-york","author_name":"Jared York","author_uid":"jared-york","comments":[],"epoch":1533964819,"event":"LD42","format":"md","ldjam_node_id":109305,"likes":3,"metadata":{"p_key":"117261","p_author":"Jared York","p_authorkey":"1104684","p_urlkey":"333272","p_title":"Slow But Steady","p_cat":"LDJam ","p_event":"LD42","p_time":"1533964819","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1104684","us_name":"Jared York","us_username":"jared-york","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":4,"author":104684,"body":"![download.png](\/\/\/raw\/ce8\/91\/z\/156a8.png)\n\nWe decided to center our game around kind of being trapped in a hard drive that is running out of space.  The goal is to escape from the slowly corrupting sectors.  The game itself is a platformer (it's definitely WIP, Phaser 3 has quirks with collisions).  The main problem we're facing is getting stuck to sides of walls when you jump into them.  I'm sure there's a solution out there, but Ben and I are continuing to experiment with our options.  It's currently 1:16am, I want to try working on the game for atleast four more hours.  Ben will continue on the game around noon-ish and I can sleep while he's at work.  As my first Ludum Dare, it's definitely not as stressful as I expected (I say that, just watch it be x_x), but I think we're doing alright.  By the end of tomorrow, I hope to have the final art complete.  I will share more progress tomorrow!\n\nI'm also streaming at: https:\/\/www.twitch.tv\/jaredyork","comments":0,"created":"2018-08-11T05:13:04Z","files":[],"files-timestamp":0,"id":109305,"love":3,"love-timestamp":"2018-08-11T05:23:33Z","meta":[],"modified":"2018-08-11T05:36:40Z","name":"Slow But Steady","node-timestamp":"2018-08-11T05:36:40Z","parent":104686,"parents":[1,5,9,97793,104686],"path":"\/events\/ludum-dare\/42\/rgbot\/slow-but-steady","published":"2018-08-11T05:20:19Z","scope":"public","slug":"slow-but-steady","subsubtype":"","subtype":"","type":"post","version":307081},"node_metadata":{"n_key":"109305","n_urlkey":"333272","n_parent":"104686","n_path":"\/events\/ludum-dare\/42\/rgbot\/slow-but-steady","n_slug":"slow-but-steady","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"104684","n_created":"1533964384","n_modified":"1533965800","n_version":"307081","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/rgbot\/slow-but-steady","text":"![download.png](\/\/\/raw\/ce8\/91\/z\/156a8.png)\n\nWe decided to center our game around kind of being trapped in a hard drive that is running out of space.  The goal is to escape from the slowly corrupting sectors.  The game itself is a platformer (it's definitely WIP, Phaser 3 has quirks with collisions).  The main problem we're facing is getting stuck to sides of walls when you jump into them.  I'm sure there's a solution out there, but Ben and I are continuing to experiment with our options.  It's currently 1:16am, I want to try working on the game for atleast four more hours.  Ben will continue on the game around noon-ish and I can sleep while he's at work.  As my first Ludum Dare, it's definitely not as stressful as I expected (I say that, just watch it be x_x), but I think we're doing alright.  By the end of tomorrow, I hope to have the final art complete.  I will share more progress tomorrow!\n\nI'm also streaming at: https:\/\/www.twitch.tv\/jaredyork","title":"Slow But Steady","wayback_source":[]}