It's almost time!
It's Thursday, my dudes, and the Jam starts on Saturday!
I will be using the following tools:
Unity as my game engine
Visual Studio as my IDE
Blender for modelling, unwrapping, rigging, animating, etc.
Paint.NET for image editing, like making PBR materials.
Audacity for recording my guitar (probably)
Shadowplay for recording my screen (at 4K, no less).
I will be entering the Jam, because I need the extra time and more lenient rules.
Though the competition stretches over 72 hours, I will get a lot less.
According to my calculations, I will only have about 28.5 hours for actual computer time. That's why it's so important that I've already started thinking about what to make. There is no way I'd make it otherwise. Well, to be fair, I will have a lot of time for thinking, and a lot of fresh air throughout.
Anyway, good luck to my fellow participants, and I hope your games turn out wonderful!