Post Mortem: Spatium Calorem
First a game-play video (max score, not quite a perfect run): https://youtu.be/PnWi5kkAguo
What was my goal?
Make something in less then 12 hours that could be called a game.
What went right?
- I managed to make a complete game with a few mechanics in the time given
- I managed to implement things from Vlambeer’s art of screen, which made the game have more 'feels'/'Juice'. This is to the point that I almost scrapped the game due to how 'boring' it was before I started adding stuff.
What went wrong?
- No music.
- Apparently my background was moving to fast and was bury
- Didn't get the UI menus to work with the controller
What Lesson(s) did I learn?
- Fast moving backgrounds make some people's eyes hurt
- UI/feedback quality - multiple people commented about not being able quickly tell their status.
- Art is still a big deal on how people experience the game.
- Audio feedback can go from 'helpful' to annoying really quick
What are my goals for next time?
- Create a (modular) Menu system
- Create a working options Menu (sound level choices/etc, maybe even input rebinding)
- Figure out how to make my Menus work with controller input
- Code up some code modules to cover the basics
- Learn GOAP AI
- Find an art style that I can do well and fast (maybe?)