{"author_link":"\/users\/adroitconceptions","author_name":"AdroitConceptions","author_uid":"adroitconceptions","comments":[],"epoch":1513300685,"event":"LD40","format":"md","ldjam_node_id":63339,"likes":4,"metadata":{"p_key":"103492","p_author":"AdroitConceptions","p_authorkey":"1014035","p_urlkey":"319265","p_title":"Post Mortem: Spatium Calorem","p_cat":"LDJam ","p_event":"LD40","p_time":"1513300685","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1014035","us_name":"AdroitConceptions","us_username":"adroitconceptions","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":9,"author":14035,"body":"First a game-play video (max score, not quite a perfect run):\nhttps:\/\/youtu.be\/PnWi5kkAguo\n\n# What was my goal?\nMake something in less then 12 hours that could be called a game.\n\n# What went right?\n* I managed to make a complete game with a few mechanics in the time given\n* I managed to implement things from Vlambeer\u2019s art of screen, which made the game have more 'feels'\/'Juice'.  This is to the point that I almost scrapped the game due to how 'boring' it was before I started adding stuff.\n\n# What went wrong?\n* No music.\n* Apparently my background was moving to fast and was bury\n* Didn't get the UI menus to work with the controller\n\n# What Lesson(s) did I learn?\n* Fast moving backgrounds make some people's eyes hurt\n* UI\/feedback quality - multiple people commented about not being able quickly tell their status. \n* Art is still a big deal on how people experience the game.\n* Audio feedback can go from 'helpful' to annoying really quick\n\n# What are my goals for next time?\n* Create a (modular) Menu system\n* Create a working options Menu (sound level choices\/etc, maybe even input rebinding)\n* Figure out how to make my Menus work with controller input\n* Code up some code modules to cover the basics\n* Learn GOAP AI\n* Find an art style that I can do well and fast (maybe?)\n\n# [Spatium Calorem](https:\/\/ldjam.com\/events\/ludum-dare\/40\/spatium-calorem)","comments":0,"created":"2017-12-03T02:01:11Z","files":[],"files-timestamp":0,"id":63339,"love":4,"love-timestamp":"2017-12-15T16:43:17Z","meta":[],"modified":"2017-12-15T16:43:17Z","name":"Post Mortem: Spatium Calorem","node-timestamp":"2017-12-15T01:18:05Z","parent":55017,"parents":[1,5,9,49883,55017],"path":"\/events\/ludum-dare\/40\/spatium-calorem\/post-mortem-spatium-calorem","published":"2017-12-15T01:18:05Z","scope":"public","slug":"post-mortem-spatium-calorem","subsubtype":"","subtype":"","type":"post","version":208911},"node_metadata":{"n_key":"63339","n_urlkey":"319265","n_parent":"55017","n_path":"\/events\/ludum-dare\/40\/spatium-calorem\/post-mortem-spatium-calorem","n_slug":"post-mortem-spatium-calorem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14035","n_created":"1512266471","n_modified":"1513356197","n_version":"208911","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/spatium-calorem\/post-mortem-spatium-calorem","text":"First a game-play video (max score, not quite a perfect run):\nhttps:\/\/youtu.be\/PnWi5kkAguo\n\n# What was my goal?\nMake something in less then 12 hours that could be called a game.\n\n# What went right?\n* I managed to make a complete game with a few mechanics in the time given\n* I managed to implement things from Vlambeer\u2019s art of screen, which made the game have more 'feels'\/'Juice'.  This is to the point that I almost scrapped the game due to how 'boring' it was before I started adding stuff.\n\n# What went wrong?\n* No music.\n* Apparently my background was moving to fast and was bury\n* Didn't get the UI menus to work with the controller\n\n# What Lesson(s) did I learn?\n* Fast moving backgrounds make some people's eyes hurt\n* UI\/feedback quality - multiple people commented about not being able quickly tell their status. \n* Art is still a big deal on how people experience the game.\n* Audio feedback can go from 'helpful' to annoying really quick\n\n# What are my goals for next time?\n* Create a (modular) Menu system\n* Create a working options Menu (sound level choices\/etc, maybe even input rebinding)\n* Figure out how to make my Menus work with controller input\n* Code up some code modules to cover the basics\n* Learn GOAP AI\n* Find an art style that I can do well and fast (maybe?)\n\n# [Spatium Calorem](https:\/\/ldjam.com\/events\/ludum-dare\/40\/spatium-calorem)","title":"Post Mortem: Spatium Calorem","wayback_source":[]}