XenoSiphon Part 2

I've been working on a better version of our XenoSiphon game over the last few days.

It will be set in a crashed ship (which could be a model/diorama) with the camera focused in designed positions for each 'room' - so that gameplay can be more like a traditional platformer. Still trying to get to the escape pod before your power runs out and avoid the XenoSiphons who are attracted to any elecricity.

medibay.PNG ship01.PNG ship02.PNG splines.PNG

I've blocked in the rooms of the ship and started the whitebox layout of the medi-bay and a joining room. I wrote a bezier spline editor and a spline follower component to make it really easy to string this little demo together (off-site gif link).

We still need a few more ratings on our Jam entry - play it here