{"author_link":"\/users\/gamezero","author_name":"gamezero","author_uid":"gamezero","comments":[],"epoch":1502055394,"event":"LD39","format":"md","ldjam_node_id":48467,"likes":4,"metadata":{"p_key":"100519","p_author":"gamezero","p_authorkey":"1002909","p_urlkey":"316229","p_title":"XenoSiphon Part 2","p_cat":"LDJam ","p_event":"LD39","p_time":"1502055394","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1002909","us_name":"gamezero","us_username":"gamezero","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":2,"author":2909,"body":"I've been working on a better version of our [XenoSiphon](https:\/\/ldjam.com\/events\/ludum-dare\/39\/xenosiphon) game over the last few days.\n\nIt will be set in a crashed ship (which could be a model\/diorama) with the camera focused in designed positions for each 'room' - so that gameplay can be more like a traditional platformer. Still trying to get to the escape pod before your power runs out and avoid the XenoSiphons who are attracted to any elecricity.\n\n![medibay.PNG](\/\/\/raw\/d5b\/z\/8bc6.png)\n![ship01.PNG](\/\/\/raw\/d5b\/z\/8bc7.png)\n![ship02.PNG](\/\/\/raw\/d5b\/z\/8bc8.png)\n![splines.PNG](\/\/\/raw\/d5b\/z\/8bc9.png)\n\nI've blocked in the rooms of the ship and started the whitebox layout of the medi-bay and a joining room. I wrote a bezier spline editor and a spline follower component to make it really easy to string this little demo together ([off-site gif link](http:\/\/0ga.me.uk\/mg\/mgxs01.gif)).\n\nWe still need a few more ratings on our Jam entry - [play it here](https:\/\/ldjam.com\/events\/ludum-dare\/39\/xenosiphon)","comments":0,"created":"2017-08-06T21:14:42Z","files":[],"files-timestamp":0,"id":48467,"love":4,"love-timestamp":"2017-08-07T15:17:57Z","meta":[],"modified":"2017-08-07T15:17:57Z","name":"XenoSiphon Part 2","node-timestamp":"2017-08-06T21:36:34Z","parent":33859,"parents":[1,5,9,32802,33859],"path":"\/events\/ludum-dare\/39\/xenosiphon\/xenosiphon-part-2","published":"2017-08-06T21:36:34Z","scope":"public","slug":"xenosiphon-part-2","subsubtype":"","subtype":"","type":"post","version":137942},"node_metadata":{"n_key":"48467","n_urlkey":"316229","n_parent":"33859","n_path":"\/events\/ludum-dare\/39\/xenosiphon\/xenosiphon-part-2","n_slug":"xenosiphon-part-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2909","n_created":"1502054082","n_modified":"1502119077","n_version":"137942","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/xenosiphon\/xenosiphon-part-2","text":"I've been working on a better version of our [XenoSiphon](https:\/\/ldjam.com\/events\/ludum-dare\/39\/xenosiphon) game over the last few days.\n\nIt will be set in a crashed ship (which could be a model\/diorama) with the camera focused in designed positions for each 'room' - so that gameplay can be more like a traditional platformer. Still trying to get to the escape pod before your power runs out and avoid the XenoSiphons who are attracted to any elecricity.\n\n![medibay.PNG](\/\/\/raw\/d5b\/z\/8bc6.png)\n![ship01.PNG](\/\/\/raw\/d5b\/z\/8bc7.png)\n![ship02.PNG](\/\/\/raw\/d5b\/z\/8bc8.png)\n![splines.PNG](\/\/\/raw\/d5b\/z\/8bc9.png)\n\nI've blocked in the rooms of the ship and started the whitebox layout of the medi-bay and a joining room. I wrote a bezier spline editor and a spline follower component to make it really easy to string this little demo together ([off-site gif link](http:\/\/0ga.me.uk\/mg\/mgxs01.gif)).\n\nWe still need a few more ratings on our Jam entry - [play it here](https:\/\/ldjam.com\/events\/ludum-dare\/39\/xenosiphon)","title":"XenoSiphon Part 2","wayback_source":[]}