Plan Change + Progress

So I forgot to post this earlier, but I changed engines ๐Ÿ˜› Stencyl was interesting but turned out to complicate the simple things I wanted to do. In the end it didn’t turn out well as I had spent most of the jam trying to work around it to do simple things. So last night I switched to using Unity 5.1.

Last night and this morning was spent getting most of the platformer collision/logic done. After a few hours sleep, I’m still sleep deprived and have around 6 hours left. I’ll only be able to add in a couple pretty simple levels showing things off a bit before the deadline. However, I might add more to it post-jam sometime this week. :)

I’ll leave you with a demo of the scene I used to test the collisions with at this time.

AoKCollisionTest
(It’s animated, just click on it to see the animation)